Publications Relating to FLAME GPU

  • Richmond Paul (2011), FLAME GPU Technical Report and User Guide, University of Sheffield, Department of Computer Science Technical Report CS-11-03

  • Richmond Paul, Romano Daniela (2011), Template driven agent based modelling and simulation with CUDA, GPU Computing Gems Emerald Edition, Wen-mei Hwu (Editor), Morgan Kaufmann, January 2011, ISBN: 978-0-12-384988-5, pages 313-324.

  • Karmakharm Twin, Richmond Paul, Romano Daniela (2010), Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields, In Proc. of Theory and Practice of Computer Graphics (TPCG) 2010, 6-8th September 2010, Sheffield, UK, pages 67-74.

  • Kiran Mariam, Richmond Paul, Holcombe Mike, Chin Lee Shawn, Worth David, Greenough Chris (2010), FLAME simulating Large Populations of Agents on Parallel Platforms, Proc. of 9th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2010 link), May, 10-14, 2010, Toronto, Canada

  • Richmond Paul, Coakley Simon, Romano Daniela (2010), Cellular Level Agent Based Modelling on the Graphics Processing Unit (with FLAME GPU), Briefings in Bioinformatics 2010, May 2010; 11(3), pages. 334-47 (online version)

  • Richmond Paul, Coakley Simon, Romano Daniela (2009), Cellular Level Agent Based Modelling on the Graphics Processing Unit, Proc. of HiBi09 - High Performance Computational Systems Biology, 14-16 October 2009,Trento, Italy

  • Romano Daniela, Lomax Lawrence, Richmond Paul (2009), NARCSim An Agent-Based Illegal Drug Market Simulation, Proc. of The International IEEE Consumer Electronics Society's Games Innovations Conference 2009 (ICE-GIC 09), London in UK, 25th-28th August 2009

  • Richmond Paul, Coakley Simon, Romano Daniela(2009), A High Performance Agent Based Modelling Framework on Graphics Card Hardware with CUDA, Proc. of 8th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2009 link), May, 10-15, 2009, Budapest, Hungary

  • Richmond Paul, Romano Daniela(2008), A High Performance Framework For Agent Based Pedestrian Dynamics On GPU Hardware, Proceedings of EUROSIS ESM 2008 (European Simulation and Modelling), October 27-29, 2008, Universite du Havre, Le Havre, France

  • Richmond Paul, Romano Daniela(2008), Agent Based GPU, a Real-time 3D Simulation and Interactive Visualisation Framework for Massive Agent Based Modelling on the GPU, Proceedings of International Workshop on Supervisualisation 2008 (IWSV08), Part of ICS08), Kos Island, Greece. June 2008.